Saturday, February 21, 2009

Mathematics for 3D Game Programming and Computer Graphics Second Edition or Magic Lantern Guides

Mathematics for 3D Game Programming and Computer Graphics, Second Edition

Author: Eric Lengyel

About the Author
Eric Lengyel (Sunnyvale, CA), best-selling author of Mathematics for 3D Game Programming and Computer Graphics, and the OpenGL Extensions Guide, is the Chief Technology Officer for Terathon Software, a game engine development studio. He holds an M.S. in Mathematics from Virginia Tech and has written several articles for gamasutra.com and the Game Programming Gems series (Charles River Media).



New interesting textbook: Overcoming Problematic Alcohol and Drug Use or Self Awareness Deficits in Psychiatric Patients

Magic Lantern Guides: Sigma DP1

Author: Jason Schneider

- The founding editor-in-chief of Popular Photography magazine brings his authority on camera design and technology to this complete guide on the world’s first digital compact camera with an “SLR-sized” sensor.

- Packed with shooting advice and insider tips on making the most of this unique camera, this is a must for all DP1 users. *(Please note that this does not include wallet card.)



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