Wednesday, January 7, 2009

Flash CS4 Professional Digital Classroom or C Pocket Reference

Flash CS4 Professional Digital Classroom

Author: Fred Gerantabe

Flash CS4 Professional Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Flash Professional. Every lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Adobe Certified Instructors and Flash experts who have created many of the official training titles for Adobe Systems. Each video tutorial is approximately five minutes long and demonstrates and explains the concepts and features covered in the lesson. This training package shows the basics of using the program, such as using layers and instances to build animation sequences, as well as advance features, such as using ActionScript to create interactive Web page components. Jam-packed with information, this book and DVD takes users from the basics through intermediate level topics and helps readers find the information they need in a clear, approachable manner.



Books about: The Biology of Human Longevity or Massaging Your Baby

C++ Pocket Reference

Author: Kyle Loudon

In addition to serving as a ready-reference for C++ programmers, the C++ Pocket Reference is useful to Java and C programmers who are making the transition to C++ or who find themselves occasionally programming in C++. The three languages are often confusingly similar. This book enables programmers familiar with C or Java to quickly come up to speed on how a particular construct or concept is implemented in C++.



Table of Contents:
Introduction1
Program Structure3
Fundamental Types12
Compound Types17
Type Conversions and Definitions28
Lexical Elements31
Scope47
Declarations50
Statements59
Namespaces66
Classes, Structs, and Unions68
Inheritance88
Templates98
Overloading104
Memory Management108
Casts and Runtime Type Information112
Exception Handling117
The C++ Standard Library120
Index125

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