Sunday, January 4, 2009

Interactive Storytelling or Wireless Communications

Interactive Storytelling: Techniques for 21st Century Fiction

Author: Andrew Glassner

The integration of new technologies with traditional storytelling drives the development of an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of both classical story and game structure. Andrew Glassner explains the surprising difficulties in bringing these two activities together.

Deputy Editor, Time Magazine Europe - James Geary

A fascinating user's guide to the future of gaming and entertainment.

Microsoft - Steven Drucker

Glassner provides an incredibly insightful look at modern media and entertainment today. This book is a huge resource to anybody in the field of interactive entertainment because it addresses some of the fundamental structural issues in movies and games that are often not covered in existing game design literature.

Slashdot.org

I think anyone with a serious interest in telling stories via video games or interactive fiction should read Interactive Storytelling. It's well written and does a good job of teaching concepts that most people making currently making video games could use a lot of help with. Furthermore, Glassner's vision of the future of storytelling is fascinating, even if it doesn't play out that way.

What People Are Saying

Christopher Stapleton
Andrew Glassner's pioneering insight into media art, craft and science provides a critical view into one of the most challenging quest of 21st century digital media---a well told Interactive Story.
Director, Media Convergence Laboratory




Table of Contents:
Preface

Interesting textbook: Lone Star to Five Star or Daves Dinners

Wireless Communications: Principles and Practice

Author: Theodore Rappaport

The indispensable guide to wireless communications—now fully revised and updated!

Wireless Communications: Principles and Practice, Second Edition is the definitive modern text for wireless communications technology and system design. Building on his classic first edition, Theodore S. Rappaport covers the fundamental issues impacting all wireless networks and reviews virtually every important new wireless standard and technological development, offering especially comprehensive coverage of the 3G systems and wireless local area networks (WLANs) that will transform communications in the coming years. Rappaport illustrates each key concept with practical examples, thoroughly explained and solved step by step.

Coverage includes:

  • An overview of key wireless technologies: voice, data, cordless, paging, fixed and mobile broadband wireless systems, and beyond
  • Wireless system design fundamentals: channel assignment, handoffs, trunking efficiency, interference, frequency reuse, capacity planning, large-scale fading, and more
  • Path loss, small-scale fading, multipath, reflection, diffraction, scattering, shadowing, spatial-temporal channel modeling, and microcell/indoor propagation
  • Modulation, equalization, diversity, channel coding, and speech coding
  • New wireless LAN technologies: IEEE 802.11a/b, HIPERLAN, BRAN, and other alternatives
  • New 3G air interface standards, including W-CDMA, cdma2000, GPRS, UMTS, and EDGE
  • Bluetooth wearable computers, fixed wireless and Local Multipoint Distribution Service (LMDS), and other advanced technologies
  • Updated glossary of abbreviations and acronyms, and a thorolist of references
  • Dozens of new examples and end-of-chapter problems

Whether you're a communications/network professional, manager, researcher, or student, Wireless Communications: Principles and Practice, Second Edition gives you an in-depth understanding of the state of the art in wireless technology—today's and tomorrow's.



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